AI Insights · Timothy · January 2023
Top 5 Boxing Games on Android in Norway: Q4 2022 Performance
In Q4 2022, the top 5 boxing games on Android in Norway showed varied performance in weekly downloads, revenue, and active users. Sensor Tower provides deeper insights.
During the fourth quarter of 2022, the top 5 boxing games on the Android platform in Norway exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at how each game performed based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a steady increase in weekly downloads, starting from 51 in late September and peaking at 194 by December 19. Weekly active users also showed a significant upward trend, growing from 126 to 359 over the quarter. While weekly revenue was minimal, it did reach a peak of $3 at the end of December.
Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, experienced a notable spike in downloads in late October, hitting 238, but saw a decline towards the end of the quarter, with only 5 downloads in the final week of December. Active users followed a similar pattern, peaking at 359 in early November before dropping to 100 by the end of the year.
Punch Bob, also by CASUAL AZUR GAMES, had a fluctuating download rate, starting at 128 and finishing the quarter with 119 downloads. Active users mirrored this trend, starting at 154 and ending at 136. This game did not generate any revenue during the quarter.
Gym Heros: Fighting Game by Fighting Arena showed a consistent download trend, with numbers ranging from 44 to 98 throughout the quarter. Active users were more variable, peaking at 242 in early October and ending the quarter at 184. The game generated minimal revenue, with a peak of $15 in late September.
Finally, Karate Fighter: Fighting Games, another title from Fighting Arena, saw a gradual increase in downloads, starting at 34 and peaking at 97 in mid-December. Active users also grew steadily, reaching 208 by the end of the quarter. The game achieved a peak weekly revenue of $25 in early October.
These insights are based on Sensor Tower data, offering a glimpse into the performance of top boxing games in Norway. For more detailed analysis, visit Sensor Tower.